Unix xNetHack Version 0.4.1-0 Beta - last build Fri Mar 22 08:19:49 2019. (441f34a7481cd2dc2200563281493e47b8232ae1,branch:master) Game began 2019-08-21 20:17:39, ended 2019-08-23 20:27:44. Ardub, lawful male dwarven Caveman 5 --------- |......D| ----- 4|.......|5 ...| 4|...h...| ---------..-- --------- 5|..AA@..| |.......|..%-- --..%....-- | |.......| | |.......|...%---%%.......--|. ----.---- .| |..._...%[....-))..%%.....||......@......| |.......|.%%.---%........-----....D....--- |.......|%%%-- --.......-- -----@----- ---------..-- ----%---- --5.4....-- ...| ------...--------...4.%%5.-- ----- |..........0...|....)......| |.......%%%..%.--.........-- | |.....%..[...%..--...(...-- ....| |.........%......----%---- ............| |.........................................| ------------------------------------------- Ardub the Rover St:25 Dx:17 Co:20 In:17 Wi:20 Ch:14 Lawful Astral Plane $:0 HP:281(281) Pw:107(107) AC:-47 Exp:27 T:44476 Satiated Latest messages: The silver dragon breathes frost! The blast of frost misses the white dragon. The blast of frost hits the Angel. The blast of frost whizzes by you! The yellow dragon breathes acid! The blast of acid whizzes by you! The blast of acid bounces! The blast of acid bounces! The white dragon bites the silver dragon. The silver dragon is killed! The Angel zaps a wand of sleep! The sleep ray whizzes by you! The sleep ray bounces! The sleep ray whizzes by you! The sleep ray hits the Angel. The Angel of Ishtar zaps you with a magic missile! The magic missile whizzes by you! The magic missile hits the yellow dragon! The magic missile bounces! The magic missile bounces! The priest of Anshar zaps a wand of striking! Boing! Boing! The priestess of Moloch picks up a small shield. The high priestess of Anu casts a spell! The high priestess of Anu looks better. There is a high altar to Anu (lawful) here. What do you want to read? [qr or ?*] You begin to recite the runes. The white dragon bites the priest of Anshar. The white dragon hits the priest of Anshar. The white dragon hits the priest of Anshar. The priest of Anshar swings his plastic mace at the white dragon. The priest of Anshar hits the white dragon. The priest of Anshar hits the white dragon. You turn the pages of the Book of the Dead... The headstones in the cemetery begin to move! # What do you want to sacrifice? [J or ?*] You offer the Amulet of Yendor to Anu... A visible choir sings, and you are bathed in radiance... The voice of Anu booms out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want a list of species genocided and extinct? [ynq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Inventory: 963/1000 weight (33/52 slots) Amulets o - a cursed silver amulet of life saving (being worn) {25} Weapons a - the blessed fireproof +7 Big Stick (weapon in hand) {30} Armor G - a blessed rustproof +4 helm of brilliance (being worn) {50} w - a blessed rustproof +4 pair of gauntlets of power (being worn) {30} k - an uncursed +4 pair of cloth jumping boots (being worn) {13} t - an uncursed fireproof +6 elven shield (being worn) {40} E - an uncursed +4 cloak of magic resistance (being worn) {10} Q - a blessed +5 Hawaiian shirt (being worn) {5} W - a blessed greased +5 silver dragon scale mail (being worn) {40} Scrolls r - a blessed scroll of charging {5} Spellbooks q - the uncursed Book of the Dead {20} Potions v - a potion of holy water {20} Rings U - an uncursed ring of levitation {3} j - an uncursed +2 ring of protection (on right hand) {3} S - an uncursed ring of regeneration (on left hand) {3} N - an uncursed ring of searching {3} Wands I - a wand of cancellation (0:3) {7} D - a wand of death (1:1) {7} p - a wand of death named empty (0:0) {7} F - a wand of digging (0:2) {7} Y - a cursed wand of digging (0:4) {7} L - a blessed wand of teleportation (0:7) {7} O - a cursed wand of teleportation (0:4) {7} Tools b - a blessed bag of holding containing 133 items {421} M - the Bell of Opening (0:0) {10} A - the uncursed Candelabrum of Invocation (7/7 candles attached) {24} l - an uncursed magic lamp (lit) {20} x - a +0 pick-axe (alternate weapon; not wielded) {100} d - an uncursed skeleton key {3} s - an uncursed stethoscope {4} P - a blessed towel {2} u - a blessed +0 unicorn horn {20} Gems/Stones i - a blessed luckstone {10} Contents of the bag of holding: an uncursed copper amulet of reflection a blessed iron amulet of magical breathing an uncursed silver amulet of ESP a +0 aklys a blessed +0 pair of water walking boots an uncursed +0 cloak of displacement an uncursed very burnt +0 oilskin cloak 2 uncursed buckets of lard 2 uncursed Omelettes of Yendor an uncursed carrot 2 uncursed eucalyptus leaves an uncursed K-ration an uncursed lembas wafer 4 uncursed sprigs of wolfsbane 2 uncursed tripe rations 5 uncursed lizard corpses 5 uncursed scrolls of blank paper a blessed scroll of confuse monster 2 uncursed scrolls of confuse monster 3 cursed scrolls of confuse monster 5 uncursed scrolls of create monster 3 uncursed scrolls of destroy armor 2 uncursed scrolls of earth a cursed scroll of earth a blessed scroll of enchant weapon 2 uncursed scrolls of enchant weapon a blessed scroll of remove curse a cursed scroll of remove curse an uncursed scroll of scare monster 3 uncursed scrolls of scare monster 2 uncursed scrolls of stinking cloud 2 blessed scrolls of teleportation 15 uncursed scrolls of teleportation 5 cursed scrolls of teleportation an uncursed spellbook of jumping 2 uncursed potions of acid an uncursed potion of booze 2 uncursed potions of enlightenment an uncursed potion of fruit juice 4 uncursed potions of full healing 4 uncursed diluted potions of full healing 3 uncursed potions of gain energy a blessed potion of monster detection 3 uncursed potions of monster detection an uncursed potion of object detection 3 uncursed potions of restore ability 2 uncursed potions of sickness 2 uncursed potions of speed 4 potions of holy water an uncursed +1 ring of carrying an uncursed -1 ring of carrying named -1 an uncursed -1 ring of carrying an uncursed ring of cold resistance an uncursed ring of cold resistance an uncursed ring of conflict an uncursed ring of conflict an uncursed ring of conflict an uncursed ring of fire resistance an uncursed +1 ring of gain constitution an uncursed -2 ring of gain constitution an uncursed -2 ring of gain strength an uncursed ring of hunger an uncursed +5 ring of increase accuracy an uncursed +1 ring of increase accuracy an uncursed ring of invisibility an uncursed ring of levitation an uncursed ring of poison resistance an uncursed ring of polymorph an uncursed ring of polymorph control an uncursed ring of polymorph control a blessed +1 ring of protection an uncursed +1 ring of protection an uncursed ring of protection from shape changers an uncursed ring of regeneration an uncursed ring of regeneration an uncursed ring of see invisible an uncursed ring of shock resistance an uncursed ring of slow digestion an uncursed ring of stealth an uncursed ring of warning a wand of cold (0:7) a wand of cold (0:4) a wand of create monster (0:13) a wand of digging (0:6) a wand of digging (0:5) a wand of digging (0:4) a wand of fire (0:2) a blessed wand of lightning (0:5) a wand of lightning (0:3) a wand of lightning (0:0) a wand of locking (0:3) a wand of magic missile (0:5) a wand of magic missile (0:2) a wand of magic missile (0:2) a wand of opening (0:3) a wand of polymorph (0:0) a wand of probing (0:1) a wand of sleep (0:7) a blessed wand of striking (0:4) a wand of teleportation (0:7) a wand of undead turning (0:3) a blessed wand of wishing (0:1) a wand of wishing (0:1) a wand of wishing (0:1) an empty uncursed oilskin sack a blessed horn of plenty (0:8) a blessed magic marker (0:21) a blessed magic marker (1:0) a magic marker (1:20) a magic marker (1:2) an uncursed magic whistle an uncursed magic whistle an uncursed mithril magic whistle a blessed oil lamp a +0 unicorn horn 4 uncursed agate stones an uncursed amber stone 4 uncursed amethyst stones an uncursed aquamarine stone 3 uncursed black opals an uncursed chrysoberyl stone 3 uncursed diamonds an uncursed fluorite stone 2 uncursed garnet stones 5 uncursed jade stones 4 uncursed jet stones 10 uncursed obsidian stones an uncursed opal 9 uncursed rubies an uncursed sapphire an uncursed topaz stone 4 uncursed turquoise stones a blessed touchstone Ardub the Caveman's attributes: Background: You were a Rover, a level 27 dwarven Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the endgame, on the Astral Plane. You entered the dungeon 44476 turns ago. You had 496724 experience points. Basics: You had all 281 hit points. You had all 107 energy points (spell power). Your armor class was -47. Your wallet was empty. Autopickup was on for '0' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:18/12, innate limit:18/100). Your dexterity was 17 (peak:20, limit:20). Your constitution was 20 (limit:20). Your intelligence was 17 (base:13, innate limit:16). Your wisdom was 20 (base:16, innate limit:16). Your charisma was 14 (limit:16). Final Status: You were satiated. You were unencumbered. You were wielding a club. You had expert skill with club. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had infravision. You were invisible to others. You were stealthy. You caused conflict. You could jump. You had teleport control. You regenerated. You had a large defense bonus (+11). You were guarded. You were fast. You had reflection. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Asmodeus Baalzebub Orcus Juiblex the Wizard of Yendor (6 times) Death (twice) Pestilence Vlad the Impaler a high priest 2 mastodons 12 krakens Medusa an Archon 4 iron golems 5 storm giants a titan 3 glass golems a balrog the Chromatic Dragon 5 purple worms a gray dragon 4 silver dragons 3 red dragons 2 white dragons 3 orange dragons 7 black dragons a blue dragon a green dragon a yellow dragon 16 minotaurs 3 jabberwocks 7 baluchitheria 17 Angels 6 stone golems 2 Olog-hai 2 Nazgul 5 pit fiends 7 sandestins 3 hell hounds 7 titanotheres 3 trappers a baby red dragon a baby yellow dragon a guardian naga 24 vampire lords 6 shades 4 skeletons 12 aligned priests 4 captains 6 liches 15 nurses 12 ice devils 4 nalfeshnees 7 lurkers above 3 ettins 3 black puddings 36 vampires 4 lieutenants a queen bee 3 winged gargoyles 3 giant mimics 7 long worms 3 fire giants 12 ogre kings 5 Elvenkings an ice troll 6 rock trolls a mind flayer 4 flesh golems 2 doppelgangers 9 hezrous 13 bone devils 12 salamanders 2 large mimics 5 wumpuses a fire vortex 2 baby purple worms a couatl 13 stalkers 6 air elementals 5 fire elementals 7 earth elementals 7 water elementals 18 hill giants 6 giant mummies 2 black nagas 11 elf-lords 8 xorns 26 giant zombies 13 sergeants a water demon 7 barbed devils 14 vrocks 18 wargs 2 winter wolves 5 hell hound pups 7 small mimics 2 glass piercers 10 warhorses 5 steam vortices 10 xans 11 sharks 17 electric eels 4 ettin mummies 7 ogre lords 8 trolls a quantum mechanic 2 wood golems 2 erinyes 13 mariliths 4 djinn 5 gelatinous cubes 5 pyrolisks 2 large dogs a freezing sphere 3 flaming spheres 9 shocking spheres 5 large cats 8 tigers 4 gargoyles 2 dwarf kings 2 tengu 8 ochre jellies 8 chameleons 3 crocodiles 6 leocrottas 2 energy vortices 2 mountain centaurs 3 stone giants 6 elf mummies 5 human mummies 3 red nagas a green slime 16 Grey-elves 5 pythons 5 pit vipers 6 cobras 84 wraiths 7 carnivorous apes 34 ettin zombies 2 leather golems 44 soldiers 3 succubi 6 horned devils 8 incubi 25 giant beetles 4 quivering blobs 16 cockatrices 14 wolves 6 winter wolf cubs 5 lynxes 2 panthers 2 gremlins 77 leprechauns 5 spotted jellies 19 lizards 9 orc-captains 4 iron piercers 2 mumakil 12 giant spiders 3 scorpions 5 horses 3 ice vortices 10 black lights 6 piranha 18 giant eels 16 vampire bats a forest centaur 2 gnome kings 2 orc mummies 3 dwarf mummies 2 ogres a brown pudding 17 Green-elves 14 rust monsters 11 owlbears 7 yetis 4 gold golems a werewolf 11 chickatrices 6 dingoes 2 dogs a housecat 7 jaguars a dwarf lord 5 blue jellies a white unicorn a gray unicorn 9 black unicorns 3 dust vortices 8 ravens 5 plains centaurs 6 gnome mummies 11 Woodland-elves 8 snakes 56 ghosts 13 apes 21 human zombies 32 soldier ants 19 fire ants 2 imps 26 lemures 8 quasits a wood nymph 3 water nymphs 6 mountain nymphs 64 bugbears 17 Mordor orcs 9 Uruk-hai 9 orc shamans 5 rock piercers a rock mole 7 ponies 5 fog clouds 10 yellow lights 9 jellyfish 14 shriekers 11 violet fungi 15 gnome lords 9 gnomish wizards a kobold mummy 8 gray oozes a barrow wight 30 elf zombies 32 ghouls a paper golem 33 giant ants a little dog 6 floating eyes 6 kittens 6 dwarves 2 homunculi 5 kobold lords 4 kobold shamans 5 iguanas 30 hill orcs 9 rothes 2 centipedes 4 giant bats 2 monkeys 20 orc zombies 30 dwarf zombies a wererat a werejackal 56 killer bees 4 acid blobs 3 coyotes 9 hobbits 4 large kobolds 12 geckos 20 hobgoblins 2 orcs 4 giant rats 8 cave spiders 16 brown molds 28 yellow molds 24 green molds 26 red molds 62 gnomes 17 garter snakes 20 gnome zombies 14 jackals 2 foxes 6 kobolds 7 newts 15 goblins 3 sewer rats 16 grid bugs 3 bats 30 lichens 18 kobold zombies 2427 creatures vanquished. Genocided or extinct species: gremlins small mimics large mimics giant mimics jellyfish piranha sharks giant eels electric eels krakens liches demiliches master liches arch-liches disenchanters umber hulks quantum mechanics mind flayers master mind flayers soldiers (extinct) erinyes (extinct) 19 species genocided. 2 species extinct. Voluntary challenges: You genocided 19 types of monsters. You used 5 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. Some temples. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 25 Level 1: Some fountains, a grave. Level 2: Some fountains, a tree. Level 3: Stairs down to The Gnomish Mines. Level 4: Some fountains. Level 5: Level 6: Many fountains. Oracle of Delphi. Level 7: Some fountains. Stairs up to Sokoban, level 6. Level 8: "spare BoH" Some graves. Final resting place for Ardub-Tou-Hum-Fem-Neu, killed by an Elvenking, Ardub-Bar-Hum-Mal-Cha, killed by a plains centaur. Level 9: Level 10: Many fountains. Level 11: Level 12: A very big room. Portal to The Quest. Level 13: Level 14: Level 15: Level 16: A grave. Level 17: A primitive area. Level 18: Many graves. Portal to Fort Ludios. Level 19: Some fountains. Level 20: Level 21: A fountain. Level 22: Level 23: Level 24: Level 25: A fountain. The castle. Connection to Gehennom. Gehennom: levels 26 to 47 Level 26: A temple, many graves. Valley of the Dead. Level 27: Level 28: Many graves. Level 29: Level 30: A fountain. Level 31: Many graves. Level 32: Level 33: A fountain, a sink, some graves. Level 34: Level 35: Some shops, an altar, many graves. Level 36: "wiz 3F" Level 37: "wiz 2F" Stairs up to Vlad's Tower, level 36. Level 38: "wiz 1F" Level 39: Level 40: Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: A general store, an altar to Anu, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: levels 1 to 6 Level 1: A temple. Completed quest for Shaman Karnov. Level 2: Level 3: Level 4: Level 5: Level 6: Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Fort Ludios: Level 1: Vlad's Tower: levels 36 up to 34 Level 34: Level 35: Level 36: Goodbye Ardub the Demigod... You went to your reward with 2207330 points, Big Stick (worth 2500 zorkmids and 6250 points) The Book of the Dead (worth 10000 zorkmids and 25000 points) The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) 10 obsidian stones (worth 2000 zorkmids), 9 rubies (worth 31500 zorkmids), 5 jade stones (worth 1500 zorkmids), 4 turquoise stones (worth 8000 zorkmids), 4 jet stones (worth 3400 zorkmids), 4 amethyst stones (worth 2400 zorkmids), 4 agate stones (worth 800 zorkmids), 3 diamonds (worth 12000 zorkmids), 3 black opals (worth 7500 zorkmids), 2 garnet stones (worth 1400 zorkmids), 1 sapphire (worth 3000 zorkmids), 1 aquamarine stone (worth 1500 zorkmids), 1 amber stone (worth 1000 zorkmids), 1 topaz stone (worth 900 zorkmids), 1 opal (worth 800 zorkmids), 1 chrysoberyl stone (worth 700 zorkmids), 1 fluorite stone (worth 400 zorkmids), 1 silver amulet of ESP (worth 150 zorkmids), 1 glass amulet of life saving (worth 150 zorkmids), 1 silver amulet of reflection (worth 150 zorkmids), 1 glass amulet of magical breathing (worth 150 zorkmids), and 0 pieces of gold, after 44476 moves. You were level 27 with a maximum of 281 hit points when you ascended.