Unix xNetHack Version 8.0.0 - last build Mar 22 2024 22:40:47 (1964348d4f5f1cf1067ea9968e02252fcc83c468). Game began 2024-04-08 21:08:08, ended 2024-04-22 01:53:28. Ardub, chaotic male elven Priest --------------- |<.......@....| |.Qq.........$| -----.- -- ---- Ardub the Priest St:18 Dx:17 Co:16 In:16 Wi:17 Ch:16 Chaotic Dlvl:20 $:0 HP:0(79) Pw:177(177) AC:-8 Xp:12/15314 T:22476 Latest messages: You put a blessed scroll of teleportation into the bag called holding. You put a blessed tinning kit into the bag called holding. What do you want to remove? You were wearing a +1 ring of increase damage (on right hand) {3}. What do you want to put on? p - a +1 ring of adornment (on right hand) {3}. What do you want to remove? You were wearing a +1 ring of adornment (on right hand) {3}. What do you want to put on? M - a +1 ring of increase damage (on right hand) {3}. What do you want to use or apply? What do you want to stash? You put a +1 ring of adornment into the bag called holding. The door opens. What do you want to put on? You are now wearing a towel around your head. You can't see any more. What do you want to remove? You were wearing a towel {2}. You can see again. This door is locked. Unlock it with your key? [ynq] (q) You succeed in unlocking the door. The door opens. Your legs feel better. Your movements are now unencumbered. Where do you want to travel to? (For instructions type a '?') You find a hidden door. The door opens. The door opens. Where do you want to travel to? (For instructions type a '?') You descend the stairs. What do you want to use or apply? What do you want to stash? You put a blessed +1 slippery cloak into the bag called holding. The mumak attacks a spot beside you. The mumak butts! The mumak misses! You brain the mumak! The mumak butts! The mumak knocks you backward with a forceful strike! The mumak butts! The mumak bites! You brain the mumak! The mumak butts! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Inventory: Inventory: 748/900 weight (17/52 slots) Weapons (')') k - 27 blessed +2 darts {8} a - the blessed corrodeproof +0 Demonbane (weapon in hand) {33} G - the blessed shatterproof +0 Mirror Brand (alternate weapon; not wielded) {22} Tools ('(') b - a blessed bag of holding containing 93 items {397} g - a blessed can of grease (0:9) {15} d - a skeleton key {3} B - a towel {2} u - a blessed +0 unicorn horn {20} Amulets ('"') n - a silver amulet of reflection (being worn) {25} Armor ('[') y - a blessed +0 bone orcish helm (being worn) {7} c - a blessed +3 pair of wooden dwarvish boots (being worn) {14} J - a blessed +2 wooden orcish shield (being worn) {14} i - a +2 cloak of invisibility (being worn) {8} l - a +0 mithril banded mail (being worn) {164} Rings ('=') M - a +1 ring of increase damage (on right hand) {3} E - a ring of see invisible (on left hand) {3} Gems/Stones ('*') I - a blessed luckstone {10} Contents of the bag of holding: 4922 gold pieces a blessed +1 copper mace a wand of create monster (0:10) a wand of create monster (0:10) a wand of enlightenment (0:10) a wand of fire named empty (0:0) a wand of secret door detection (0:13) a wand of secret door detection (0:13) a wand of sleep (0:3) a wand of slow monster (0:4) a wand of speed monster (0:5) a wand of striking (0:7) a wand of striking (0:3) a wand of undead turning (0:5) a scroll of amnesia a blessed scroll of confuse monster 2 scrolls of confuse monster 2 scrolls of create monster a cursed scroll of create monster a scroll of destroy armor 3 scrolls of earth a scroll of enchant armor a scroll of enchant weapon a cursed scroll of enchant weapon a scroll of food detection 2 scrolls of genocide a scroll of gold detection 5 scrolls of identify 2 scrolls of light a scroll of magic mapping 4 scrolls of remove curse a blessed scroll of teleportation 2 scrolls of teleportation a scroll of water a potion of acid a potion of blindness a potion of confusion a potion of extra healing a potion of fruit juice a potion of full healing a potion of oil a blessed potion of restore ability 9 potions of holy water 2 potions of water a magic marker (0:62) a +0 mithril pick-axe a blessed tinning kit (0:57) a +0 unicorn horn a kleicha a ma'amoul a slime mold"); done(DIED); // 2 cream pies 8 eucalyptus leaves 7 food rations a fortune cookie a lembas wafer a sprig of wolfsbane 4 tripe rations 2 blessed tins of floating eye meat a blessed tin of giant meat 2 blessed tins of spotted jelly a blessed tin of water nymph meat 4 eggs 2 lizard corpses a partly eaten lizard corpse a glass amulet of ESP a cursed iron amulet of restful sleep a +0 cloak of protection a blessed +1 oilskin cloak a +0 plastic oilskin cloak a +0 robe a blessed +1 ring of adornment a +1 ring of adornment a cursed ring of aggravate monster a cursed ring of cold resistance a ring of conflict a ring of conflict a cursed ring of hunger a cursed ring of hunger a ring of levitation a ring of sustain ability a ring of teleport control a spellbook of detect treasure a spellbook of levitation a spellbook of remove curse an aquamarine stone a chrysoberyl stone 4 jade stones a jasper stone 3 opals a topaz stone 4 turquoise stones 2 blessed touchstones Ardub the Priest's attributes: Background: You were a Priest, level 12 elf. You were chaotic, on a mission for Huhetotl who was opposed by Quetzalcoatl (lawful) and Camaxtli (neutral). You were heterosexual. You were in the Dungeons of Doom, on level 20. You entered the dungeon 22476 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 15314 experience points, 5686 more were needed to attain level 13. Basics: You had 0 out of 79 hit points. You had all 177 energy points (spell power). Your armor class was -8. Your wallet was empty, but you had 4922 zorkmids stashed away in your pack. Autopickup was on for '$?/*=' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 17 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 16 (limit:20). Your wisdom was 17 (limit:20). Your charisma was 16 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a mace. You had expert skill with mace. Final Attributes: You were piously aligned. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You were invisible to others. You had a small damage bonus (+1). You had a small defense bonus (+2). You were guarded. You were harmed by iron. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 5 hours, 19 minutes and 40 seconds. Major events: Turn 1: Ardub the chaotic elven Priest entered the dungeon 416: entered the Gnomish Mines 860: attained the rank of Acolyte (level 3) 2326: reached Mine Town 2463: attained the rank of Adept (level 6) 5021: entered Sokoban 5374: completed 1st Sokoban level 6385: completed 2nd Sokoban level 6987: completed 3rd Sokoban level 8304: completed 4th Sokoban level 9267: acquired the Sokoban amulet of reflection 12930: was bestowed with Demonbane by Huhetotl 13944: was bestowed with Mirror Brand by Huhetotl 14676: attained the rank of Priest (level 10) 22476: killed by a mumak Vanquished creatures: 71 gnomes 19 human zombies 17 giant ants 17 hobgoblins 17 gnome leaders 16 dwarves 16 Mordor orcs 12 ghosts 11 wolves 11 goblins 11 bugbears 10 hill orcs 9 newts 8 orc zombies 7 jackals 7 floating eyes 7 geckos 6 cockatrices 6 sewer rats 5 giant beetles 5 rothes 5 rock moles 5 giant spiders 5 yellow lights 5 lichens 5 kobold zombies 4 killer bees 4 acid blobs 4 hobbits 4 kobolds 4 leprechauns 4 wood nymphs 4 giant rats 4 horses 4 giant bats 4 vampire bats 4 yellow molds 4 shriekers 4 violet fungi 4 garter snakes 4 water moccasins 4 dwarf zombies 3 jaguars 3 Uruk-hai 3 iron piercers 3 leocrottas 3 scorpions 3 ponies 3 grid bugs 3 black lights 3 stalkers 3 brown molds 3 green molds 3 gnomish wizards 3 stone giants 3 elven monarchs 3 pythons 3 sergeants 3 giant eels 3 iguanas 3 lizards 2 fire ants 2 quivering blobs 2 foxes 2 coyotes 2 wargs 2 panthers 2 manes 2 tengu 2 spotted jellies 2 ochre jellies 2 giant mimics 2 water nymphs 2 rock piercers 2 rabid rats 2 cave spiders 2 gray unicorns 2 warhorses 2 dust vortices 2 bats 2 plains centaurs 2 gnome rulers 2 rust monsters 2 trolls 2 vampires 2 barrow wights 2 wraiths 2 yetis 2 elf zombies 2 ghouls 2 gold golems 2 wood golems 2 soldiers 2 amorous demons 2 chameleons a soldier ant a giant fly a gelatinous cube a pyrolisk a dingo a dog a large dog a freezing sphere a housecat a large cat a dwarf leader a homunculus an imp a kobold leader a small mimic a large mimic a mountain nymph an orc shaman an orc-captain a centipede a long worm a zruty a forest centaur a mountain centaur a red mold a gnome mummy an elf mummy an ettin mummy a golden naga hatchling a snake a quantum mechanic a monkey a gnome zombie an ettin zombie a giant zombie a rope golem a leather golem a werejackal a doppelganger a watchman a water demon a shark an electric eel a crocodile 546 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 12 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never scared an enemy with impunity. You were celibate. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Acolyte. You entered Minetown. You attained the rank of Adept. You entered a temple. You entered Sokoban. You completed Sokoban. You attained the rank of Priest. Dungeon overview: The Dungeons of Doom: levels 1 to 20 Level 1: Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: An altar to Huhetotl. Level 4: A tree. Level 5: Many trees. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: An altar to Huhetotl. Level 8: An altar to Huhetotl, a grave. Level 9: Level 10: Level 11: Level 12: Summoned by the Arch Priest. Portal to The Quest. Level 13: Level 14: A grave. Level 15: Level 16: A delicatessen. Level 17: Level 18: Some trees. Level 19: A grave. Level 20: <- You were here. Final resting place for you, killed by a mumak. The Gnomish Mines: levels 3 to 9 Level 3: Level 4: Level 5: Many shops, a temple to Huhetotl, many fountains. Level 6: Level 7: Level 8: Level 9: The Quest: levels 1 to 2 Level 1: A temple, many trees. Given quest by the Arch Priest. Level 2: Many graves. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: __________ / \ / REST \ / IN \ / PEACE \ / \ | Ardub | | 4922 Au | | killed by a | | mumak | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Ardub the Priest... You died in The Dungeons of Doom on dungeon level 20 with 82830 points, and 4922 pieces of gold, after 22476 moves. You were level 12 with a maximum of 79 hit points when you died.