Unix GnollHack Version 4.1.0 Beta 14 - last build Tue Dec 13 15:01:50 2022 (98b47058118dd153f42734779e91f0302d1d54b5). Game began 2022-12-25 12:32:06, ended 2022-12-27 10:29:31 malor, lawful male dwarven Archaeologist ----- ...| ---------..-- |.......|...-- --.. |....%%.|...%---%...... |...@@..-A%@)....&..... |.......|.)%.---..%..... |.......|%..-- --.%)%%. | ---------%%-- --%- |.............| %..----- --------------- ......... -----... |... ---. Malor the Curator St:18/** Dx:19 Co:12 In:19 Wi:16 Ch:12 $:0 x Astral Plane HP:503(507) MP:213(235) AC:-49 XL:39/716693 Satiated Fly T:33534 Latest messages: The renegade Angel of Quetzalcoatl picks up a potion of acid. You hit the greater mummy pharaoh critically for 186 damage! The greater mummy pharaoh is destroyed! You gain 1600 experience points. The high priest intones: "Pilgrim, you enter a sacred place!" The purple worm turns to flee. You hear a chugging sound. The priestess of Camaxtli turns to flee. You hit the purple worm for 99 damage! You strike with your left-hand weapon. You hit the purple worm for 72 damage! You hit the purple worm for 91 damage! You strike with your left-hand weapon. You hit the purple worm critically for 176 damage! The purple worm is killed! You gain 780 experience points. You see here a purple worm corpse (169 lbs). The Angel of Huhetotl picks up a ring. The Angel of Huhetotl puts on a ring. You hit the priestess of Camaxtli critically for 180 damage! The priestess of Camaxtli is killed! You gain 290 experience points. There are several objects here. You hear a chugging sound. The renegade Angel of Quetzalcoatl picks up a mace. The renegade Angel of Quetzalcoatl picks up a wand. The renegade Angel of Quetzalcoatl picks up a robe. The renegade Angel of Quetzalcoatl puts on a robe. You hear a chugging sound. The renegade Angel of Quetzalcoatl picks up a cloak. The renegade Angel of Quetzalcoatl puts on a cloak. There is a high altar to Quetzalcoatl (lawful) here. There is a high altar to Quetzalcoatl (lawful) here. P - an uncursed unrotten lizard corpse. There is a high altar to Quetzalcoatl (lawful) here. What do you want to sacrifice? You offer the Amulet of Yendor to Quetzalcoatl... An invisible choir sings, and you are bathed in radiance... The voice of Quetzalcoatl rings out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... ACHIEVEMENT - Ascended You were playing on expert difficulty in classic mode. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets m - an uncursed amulet of life saving (being worn) v - an uncursed amulet of life saving Weapons T - the blessed erodeproof +11 Demonbane (weapon in left hand) a - the blessed rustproof +11 Excalibur (weapon in right hand) Armor Q - an uncursed greased +4 gnollish hood of lightness (being worn) V - an uncursed rustproof +4 pair of gauntlets of ogre power (being worn) W - an uncursed fireproof +4 pair of speed boots (being worn) o - an uncursed +4 cloak of invisibility (being worn) q - an uncursed +4 shirt of comeliness (being worn) R - an uncursed +4 gnollish haircloth robe (being worn; better MC) N - an uncursed +4 pair of bracers of reflection (being worn) S - an uncursed +4 exceptional elven mithril-coat (being worn; better AC) Miscellaneous I - an uncursed belt of fortitude (being worn) E - an uncursed headband of intellect (being worn) H - an uncursed ioun stone of magic resistance (orbiting head) B - an uncursed nose ring of cerebral safeguarding (on nose) r - an uncursed pair of wings of flying (attached to back) Rings G - an uncursed ring of free action (on left hand) F - an uncursed ring of the serpent god (on right hand) Comestibles O - an uncursed carrot d - 2 uncursed dragon fruits D - 2 uncursed figs P - an uncursed unrotten lizard corpse Books l - the uncursed Prime Codex Wands i - an uncursed wand of digging (0:18) w - an uncursed wand of digging (0:11) y - an uncursed wand of fire (0:41) C - an uncursed wand of striking (0:67) f - an uncursed wand of teleportation (0:4) j - an uncursed wand of teleportation (0:4) Z - an uncursed wand of teleportation (0:1) Tools b - a blessed greased bag of holding containing 207 items X - a blessed greased bag of the glutton containing 50 items U - a blessed bag of treasure hauling containing 10 items z - an uncursed oilskin sack containing 6 items t - an uncursed blindfold K - an uncursed cubic gate (0:10) x - the uncursed Holy Grail (0:2) A - an uncursed jar of greater healing salve (0:21) c - a blessed jar of medicinal salve (0:3) g - a blessed partly used magic candle (lit) u - the blessed Orb of Detection (0:5) k - an uncursed skeleton key s - a blessed stethoscope h - a +0 unicorn horn (1:2) Gems/Stones M - the uncursed Gladstone Contents of the bag of holding: 1 - an uncursed amulet of life saving 2 - an uncursed amulet of life saving 3 - an uncursed amulet of life saving 4 - 8 +0 bone quarrels of giant slaying 5 - a blessed +0 crossbow bolt 6 - a +1 crossbow bolt 7 - a +0 crossbow bolt 8 - a +0 crossbow bolt 9 - 2 rusty +0 crossbow bolts 10 - 2 corroded +0 crossbow bolts 11 - 11 +0 exceptional crossbow bolts 12 - the fireproof +0 Crossbow of the Gnoll Lords 13 - a +0 hand crossbow 14 - a +3 bullwhip 15 - the cursed -1 Grayswandir 16 - the cursed erodeproof +5 Wand of Orcus (0:7) 17 - an uncursed +0 pair of exceptional water walking boots 18 - a blessed +2 ioun stone of constitution 19 - an uncursed nose ring of bull strength 20 - an uncursed nose ring of bull strength 21 - an uncursed nose ring of bullheadedness 22 - an uncursed pair of goggles of night 23 - a blessed +1 ring of adornment 24 - an uncursed +5 ring of adornment 25 - an uncursed ring of cold resistance 26 - an uncursed ring of fortitude 27 - an uncursed ring of fortitude 28 - an uncursed ring of fortitude 29 - an uncursed ring of fortitude 30 - an uncursed ring of free action 31 - an uncursed ring of free action 32 - an uncursed -4 ring of gain intelligence 33 - an uncursed +2 ring of gain wisdom 34 - an uncursed -3 ring of gain wisdom 35 - an uncursed ring of levitation 36 - an uncursed ring of levitation 37 - an uncursed ring of polymorph control 38 - an uncursed ring of protection from shape changers 39 - an uncursed ring of regeneration 40 - an uncursed ring of regeneration 41 - an uncursed ring of replenishment 42 - an uncursed ring of replenishment 43 - an uncursed ring of searching 44 - an uncursed ring of shock resistance 45 - an uncursed ring of stealth 46 - an uncursed ring of teleport control 47 - a cursed ring of teleportation 48 - an uncursed ring of warning 49 - an uncursed ring of wizardry 50 - an uncursed ring of wizardry 51 - an uncursed carrot 52 - 4 uncursed healing mushrooms 53 - 2 uncursed lumps of royal jelly 54 - 8 blessed scrolls of blank paper 55 - 2 uncursed scrolls of blank paper 56 - a cursed scroll of blank paper 57 - 2 blessed scrolls of charging 58 - a blessed scroll of conflict 59 - an uncursed scroll of conflict 60 - a blessed scroll of create monster 61 - 2 cursed scrolls of create monster 62 - 4 uncursed scrolls of destroy armor 63 - 2 uncursed scrolls of earth 64 - 5 uncursed scrolls of enchant weapon 65 - a blessed scroll of fire 66 - 2 uncursed scrolls of fire 67 - an uncursed scroll of food detection 68 - a blessed scroll of genocide 69 - an uncursed scroll of identify 70 - 2 cursed scrolls of identify 71 - 2 blessed scrolls of light 72 - 7 uncursed scrolls of light 73 - a cursed scroll of light 74 - a blessed scroll of protect weapon 75 - 2 uncursed scrolls of protect weapon 76 - 2 uncursed scrolls of punishment 77 - 2 blessed scrolls of remove curse 78 - 2 uncursed scrolls of remove curse 79 - 2 uncursed scrolls of retraining 80 - 3 uncursed scrolls of stinking cloud 81 - an uncursed scroll of taming 82 - 2 blessed scrolls of teleportation 83 - 12 uncursed scrolls of teleportation 84 - 3 cursed scrolls of teleportation 85 - an uncursed wand of cold (0:10) 86 - an uncursed wand of cold (0:11) 87 - an uncursed wand of cold (0:10) 88 - an uncursed wand of cold (0:8) 89 - an uncursed wand of cold (0:9) 90 - a cursed wand of cold (0:10) 91 - a blessed wand of create monster (0:12) 92 - an uncursed wand of create monster (0:14) 93 - an uncursed wand of create monster (0:12) 94 - an uncursed wand of create monster (0:11) 95 - an uncursed wand of create monster (0:13) 96 - an uncursed wand of create monster (0:0) 97 - an uncursed wand of create monster (0:9) 98 - an uncursed wand of create monster (0:14) 99 - an uncursed wand of create monster (0:13) 100 - an uncursed wand of create monster (0:11) 101 - an uncursed wand of create monster (0:10) 102 - an uncursed wand of create monster (0:5) 103 - an uncursed wand of create monster (0:12) 104 - an uncursed wand of create monster (0:12) 105 - an uncursed wand of create monster (0:12) 106 - an uncursed wand of digging (0:14) 107 - an uncursed wand of digging (0:18) 108 - an uncursed wand of digging (0:18) 109 - an uncursed wand of digging (0:19) 110 - an uncursed wand of digging (0:17) 111 - an uncursed wand of digging (0:13) 112 - an uncursed wand of digging (0:16) 113 - an uncursed wand of digging (0:13) 114 - an uncursed wand of digging (0:16) 115 - an uncursed wand of digging (0:19) 116 - an uncursed wand of digging (0:10) 117 - an uncursed wand of enlightenment (0:15) 118 - an uncursed wand of enlightenment (0:11) 119 - an uncursed wand of enlightenment (0:13) 120 - an uncursed wand of fire (0:34) 121 - an uncursed wand of fire (0:31) 122 - an uncursed wand of identify (0:0) 123 - an uncursed wand of identify (0:0) 124 - an uncursed wand of lightning (0:29) 125 - an uncursed wand of lightning (0:16) 126 - an uncursed wand of lightning (0:21) 127 - an uncursed wand of lightning (0:25) 128 - an uncursed wand of lightning (0:26) 129 - an uncursed wand of lightning (0:23) 130 - an uncursed wand of lightning (0:25) 131 - an uncursed wand of lightning (0:27) 132 - a cursed wand of lightning (0:24) 133 - an uncursed wand of magic missile (0:85) 134 - an uncursed wand of magic missile (0:113) 135 - an uncursed wand of magic missile (0:80) 136 - an uncursed wand of magic missile (0:96) 137 - an uncursed wand of magic missile (0:75) 138 - an uncursed wand of make invisible (0:6) 139 - an uncursed wand of make invisible (0:5) 140 - an uncursed wand of make invisible (0:5) 141 - an uncursed wand of nothing (0:4) 142 - an uncursed wand of polymorph (0:3) 143 - an uncursed wand of polymorph (0:8) 144 - an uncursed wand of polymorph (0:5) 145 - an uncursed wand of sleep (0:7) 146 - an uncursed wand of speed monster (0:14) 147 - an uncursed wand of speed monster (0:9) 148 - an uncursed wand of speed monster (0:10) 149 - an uncursed wand of striking (0:59) 150 - an uncursed wand of striking (0:64) 151 - an uncursed wand of striking (0:72) 152 - an uncursed wand of striking (0:57) 153 - an uncursed wand of striking (0:58) 154 - an uncursed wand of striking (0:52) 155 - an uncursed wand of striking (0:87) 156 - an uncursed wand of teleportation (0:4) 157 - an uncursed wand of teleportation (0:5) 158 - an uncursed wand of teleportation (0:5) 159 - a cursed wand of teleportation (0:8) 160 - an uncursed wand of town portal (0:3) 161 - an uncursed wand of town portal (0:13) 162 - an uncursed wand of trap detection (0:4) 163 - an uncursed wand of undead turning (0:17) 164 - an uncursed wand of wishing (1:1) 165 - an uncursed brass horn 166 - an uncursed bugle (0:5) 167 - an uncursed bugle (0:7) 168 - an uncursed can of grease (0:2) 169 - an uncursed enchanted magic key 170 - an uncursed enchanted magic key 171 - an uncursed fly-shaped ornamental key 172 - an uncursed grim ornamental key 173 - an uncursed hyena-headed ornamental key 174 - an uncursed linear geometric key 175 - an uncursed magic key 176 - an uncursed magic marker (1:38) 177 - an uncursed magic marker (1:12) 178 - an uncursed octagonal geometric key 179 - an uncursed pentagonal geometric key 180 - a +2 pick-axe 181 - an uncursed skeleton key 182 - an uncursed skull-headed ornamental key 183 - an uncursed spherical geometric key 184 - an uncursed square geometric key 185 - 5 blessed tallow candles 186 - an uncursed tallow candle 187 - an uncursed tin whistle 188 - an uncursed triangular geometric key 189 - 9 uncursed bones 190 - 8 uncursed cloves of garlic 191 - 20 uncursed clumps of bat guano 192 - 35 uncursed ginseng roots 193 - 7 uncursed heaps of sporal powder 194 - 2 uncursed human skulls 195 - 9 uncursed mandrake roots 196 - 2 uncursed pieces of wood 197 - 27 uncursed pinches of sulfurous ash 198 - 15 uncursed sprigs of wolfsbane 199 - 18 uncursed threads of spider silk 200 - 2 uncursed emeralds 201 - an uncursed jet stone 202 - 5 uncursed nuggets of adamantium ore 203 - 10 uncursed nuggets of copper ore 204 - 2 uncursed nuggets of gold ore 205 - 9 uncursed nuggets of iron ore 206 - 6 uncursed nuggets of silver ore 207 - an uncursed touchstone Contents of the oilskin sack: 1 - 4 uncursed scrolls of scare monster 2 - 2 uncursed scrolls of scare monster 3 - an uncursed wand of cancellation (0:7) 4 - a cursed wand of cancellation (0:7) 5 - an uncursed wand of opening (0:5) 6 - an uncursed wand of resurrection (0:7) Contents of the bag of treasure hauling: 1 - 23594 gold pieces 2 - a cursed ring of aggravate monster 3 - an uncursed ring of fortitude 4 - an uncursed ring of free action 5 - an uncursed +2 ring of gain constitution 6 - an uncursed ring of levitation 7 - an uncursed ring of poison resistance 8 - an uncursed +3 ring of protection 9 - an uncursed ring of searching 10 - an uncursed ring of shock resistance Contents of the bag of the glutton: 1 - 5 uncursed slime molds 2 - 13 uncursed apples 3 - an uncursed avocado 4 - an uncursed banana 5 - 10 uncursed C-rations 6 - 2 uncursed carrots 7 - 4 uncursed champignons 8 - 4 uncursed chanterelles 9 - 5 uncursed cloudberries 10 - an uncursed cream pie 11 - 12 uncursed death caps 12 - 2 uncursed elven waybreads 13 - 2 uncursed figs 14 - 5 uncursed food rations 15 - an uncursed handful of nuts 16 - 10 uncursed K-rations 17 - 3 uncursed melons 18 - 6 uncursed oracular toadstools 19 - 9 uncursed pears 20 - 2 cursed tripe rations 21 - an uncursed lichen corpse 22 - an uncursed lizard corpse 23 - 2 uncursed lizard corpses 24 - 4 uncursed potions of acid 25 - a cursed potion of confusion 26 - 2 uncursed potions of enlightenment 27 - a blessed potion of extra energy 28 - an uncursed potion of extra energy 29 - 2 blessed potions of extra healing 30 - 4 uncursed potions of extra healing 31 - 3 cursed potions of extra healing 32 - 5 blessed potions of full healing 33 - 6 blessed diluted potions of full healing 34 - an uncursed potion of gain energy 35 - a cursed potion of gain level 36 - an uncursed potion of greater energy 37 - a blessed potion of greater regeneration 38 - 3 uncursed potions of greater regeneration 39 - 2 blessed potions of healing 40 - 10 uncursed potions of healing 41 - 3 cursed potions of healing 42 - an uncursed potion of lesser regeneration 43 - a blessed potion of lightning speed 44 - a cursed potion of restore ability 45 - 2 uncursed potions of speed 46 - 20 potions of holy water 47 - 4 uncursed potions of water 48 - a potion of unholy water 49 - 2 uncursed cloves of garlic 50 - 9 uncursed feathers Malor the Archaeologist's attributes: Background: You were a Curator, a level 39 male dwarven Archaeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the endgame, on the Astral Plane. You entered the dungeon 33534 turns ago. You had 716693 experience points. Your game score was 2051406. Basics: You had 503 out of 507 hit points. You had 213 out of 235 mana. Your armor class was -49. Your magic cancellation was 18 (92% chance). Your wallet was empty. Autopickup was on for thrown only. Your game difficulty was expert (100% damage by monsters, 100% by player). You were playing in classic mode (traditional mode with permanent death). Final Characteristics: Your strength was 18/100 (base:9, limit:18/100): +4 to-hit bonus and +8 damage bonus. Your dexterity was 19 (limit:20): +5 to-hit bonus and -5 AC bonus. Your constitution was 12 (limit:20): +2.5 HP bonus per level. Your intelligence was 19 (base:14, innate limit:16). Your wisdom was 16 (limit:16). Your charisma was 12 (base:8, limit:16). Final Status: You were flying because of your wings of flying. You were satiated. You were unencumbered. You were engaged in two-weapon fighting. You had master skill with swords (+12 to hit and +9 to damage). You had master skill with dual wielding (+0 to hit and -1 to damage). Final Attributes: You were the Hand of Elbereth. You were piously aligned. You were magic-protected because of your Orb of Detection. You were fully fire resistant. You were latently weakly (50%) fire resistant. You were fully cold resistant. You were latently weakly (50%) cold resistant. You were fully shock resistant. You were sleep resistant. You were immune to death attacks. You were immune to fear. You were immune to lycanthropy. You were protected from curses because of the Demonbane. You were poison resistant because of your Gladstone. You were weakly (50%) acid resistant. You were level-drain resistant because of the Excalibur. You saw invisible. You were protected from brain damage because of your nose ring of cerebral safeguarding. You were telepathic when blind. You were warned of demons because of the Demonbane. You had automatic searching innately. You had infravision innately. You were invisible to others because of your cloak of invisibility. You were stealthy innately. You had teleport control because of the Prime Codex. You caused double damage because of a temporary effect (244 rounds remaining). You had magical protection (-3 to AC and +1 to MC) because of the Holy Grail. You took half physical damage because of the Prime Codex. You took half spell damage because of the Prime Codex. You were lightning fast because of a temporary effect (129 rounds remaining). You had latent very-fastness because of your speed boots. You had latent fastness innately. You had reflection because of your bracers of reflection. You had free action because of your ring of free action. Your life would have been saved. You were lucky. You had extra luck. You survived after being killed once. Final Skills: Dagger Unskilled / Master Sword Master / Master Bludgeoning weapon Unskilled / Master Quarterstaff Unskilled / Master Sling Unskilled / Master Crossbow Basic / Master Thrown weapon Unskilled / Master Whip Basic / Grand Master Arcane spell Unskilled / Expert Healing spell Skilled / Expert Divination spell Skilled / Master Abjuration spell Master / Master Transmutation spell Unskilled / Master Necromancy spell Unskilled / Master Bare handed combat Unskilled / Master Dual wielding Master / Master Dodge Expert / Expert Wand Basic / Master Digging Skilled / Grand Master Disarm trap Unskilled / Master You had 1 skill slot available Spells in your repertoire: Minor healing 100% success 43 castings left Healing 100% success 40 castings left Extra healing 100% success 36 castings left Greater healing 99% success 10 castings left Prodigious healing 0% success 5 castings left Globe of invulnerability 83% success 5 castings left Water breathing 0% success 0 castings left Protection from lycanthropy 100% success 0 castings left Identify 100% success 23 castings left Restore ability 100% success 2 castings left Probe 100% success 1 casting left Protection from lightning 100% success 0 castings left Detect monsters 100% success 0 castings left Magic missile 100% success 0 castings left Protection from fire 100% success 0 castings left Force bolt 84% success 0 castings left Shield 100% success 0 castings left Circle of frost 0% success 0 castings left Force strike 0% success 0 castings left Clairvoyance 100% success 0 castings left Magical implosion 24% success 0 castings left Create food 100% success 0 castings left Diminish magic resistance 100% success 0 castings left Silence 100% success 0 castings left Cancellation 100% success 0 castings left Protection from charm 100% success 0 castings left Protection from sickness 100% success 0 castings left Protection from cold 100% success 0 castings left Protection from disintegration 100% success 0 castings left Cure petrification 100% success 0 castings left Thunderstorm 0% success 0 castings left Lightning bolt 0% success 0 castings left Congregate 100% success 0 castings left Create clay golem 0% success 0 castings left Full healing 0% success 0 castings left Summon archon 0% success 0 castings left Remove curse 0% success 0 castings left Vanquished creatures: the Modron Primus the Wizard of Yendor (5 times) Jubilex Orcus Baalzebub 2 modron secundi Vlad the Impaler Baphomet Yeenaghu Dispater 3 modron tertians Death 2 modron quartons Cerberus 2 elder long worms 4 modron quintons a greater mummy pharaoh 51 modron pentadrones 21 ancient gray dragons 37 ancient silver dragons an ancient red dragon 23 ancient orange dragons an ancient black dragon 28 ancient green dragons 26 ancient yellow dragons a greater mummy high priest a high priest 6 skeleton kings or queens 50 modron quadrones a wraithlord 44 modron tridrones 2 mucilaginous cubes a gargantuan cockatrice 172 phoenixes 2 dracoliches 6 elder water elementals 3 elder earth elementals an elder fire elemental 6 elder air elementals Medusa a balor 6 krakens 3 skeleton lords 3 rocs 19 modron duodrones 5 giant anacondas 2 king wraiths or queen wraiths 3 iron golems 2 elder treants 6 sandestins 8 pit fiends 17 gray dragons 23 silver dragons 3 red dragons 2 white dragons 30 orange dragons 6 black dragons 5 blue dragons 20 green dragons 23 yellow dragons a master lich 2 mariliths 4 flind lords or ladies a chaos mimic a hell bat a storm giant 3 titans 5 thouls an owlbear matriarch a glass golem 2 nalfeshnees the Minion of Huhetotl 2 purple worms 10 minotaurs 2 jabberwocks 18 modron monodrones 3 greater mummy priestesses a glabrezu 4 shoosuvas 2 baluchitheria 5 Angels 4 demiliches 4 giant pythons an elder tentacled one 9 war trolls 78 barbed devils 4 hell hounds 4 gazers 3 flinds the Gargantuan Mimic 4 titanotheres 6 phase spiders 18 skeleton warriors 6 guardian nagas 3 ogre mages a disenchanter 2 neo-otyughs 10 vampire lords or ladies 3 spectres 11 greater mummies 18 aligned priests or priestesses 2 captains 8 shades 43 erinyes a pyrohydra 3 Lernaean hydras 2 gnoll supreme wardens 8 liches a water troll 5 vampire mages 2 clay golems 2 nurses 44 horned devils 6 gargantuan beetles a harpy an orc king a lurker above 2 frost giants or giantesses 2 ettins a golden naga 5 black puddings 46 boa constrictors 15 vampires 5 lieutenants 25 ghosts a rogue 4 giant mimics 4 long worms a gray dragon hatchling 3 silver dragon hatchlings a red dragon hatchling a white dragon hatchling an orange dragon hatchling 3 fire giants or giantesses 9 ogre overlords or overladies 3 rock trolls 7 umbral hulks 2 chimeras a zruty 2 flesh golems a treant 3 Elvenkings or Elvenqueens 4 gnoll kings or queens 6 large mimics 2 wumpuses a baby purple worm 4 giant zombies 3 giant skeletons 7 water elementals an earth elemental 4 stalkers 2 fire elementals 6 air elementals 3 hill giants or giantesses a black naga an otyugh 3 xorns 3 grizzly bears 4 owlbear shamans 8 giant mummies an elf-lord 2 werebears 9 sergeants 2 winter wolves 3 wargs a large direwolf a small mimic a glass piercer 3 bison 2 warhorses 2 warrams 3 steam vortices 2 xans 5 black lichens 2 ogre lords 7 trolls 2 sasquatches 7 ettin mummies a wood golem a djinni 5 sharks an electric eel a gelatinous cube a pyrolisk 7 hyenas a large dog a freezing sphere 4 flaming spheres a shocking sphere 2 large cats 2 tigers 2 gargoyles a tengu 3 ochre jellies 3 goblin kings 3 leucrottas 2 energy vortices a skeleton 6 ettin zombies an ettin skeleton 7 pit vipers 24 cobras 7 pythons 24 wraiths 3 carnivorous apes 4 gnoll mummies 9 elf mummies 28 human mummies a leather golem a Grey-elf 52 soldiers a succubus 4 giant beetles 6 cockatrices 2 winter wolf cubs 6 wolves 3 direwolves a lynx 2 panthers 3 gnoll wardens 6 gnome kings or queens 3 gremlins a spotted jelly a leprechaun 3 orc-captains a scorpion 3 giant spiders a horse 2 large rams 2 ice vortices 2 black lights 8 ghasts 13 vampire bats a forest centauress 2 ogres a brown pudding 3 rust monsters a yeti 4 owlbears 5 dwarf mummies 4 orc mummies a gold golem a Green-elf a werewolf 3 piranha 9 giant eels 4 lizards a student 3 chickatrices 2 dingoes 2 dogs a housecat 12 gnoll lords or ladies a blue jelly a gray unicorn a dust vortex 4 gnoll zombies 8 human zombies 2 ravens 2 plains centaurs a white lichen 2 snakes 8 apes 2 gnome mummies a rope golem 3 Woodland-elves 9 fire ants 5 soldier ants 13 gnolls 11 gnome lords or ladies 5 gnomish wizards a bugbear 17 lemures 6 imps 7 quasits 2 water nymphs a mountain nymph a great orc 2 rock moles 4 rams 5 ponies a fog cloud 2 yellow lights 18 ghouls 4 shriekers a red naga hatchling 2 gray oozes a barrow wight a kobold mummy 2 paper golems a straw golem 4 jellyfish 15 giant ants 2 little dogs a direwolf cub 4 floating eyes a kobold lady a kobold shaman 10 rothes an orc zombie 7 dwarf zombies 6 giant bats 2 monkeys a wererat an iguana 5 killer bees 2 gas spores 43 gnomes 13 manes 2 large kobolds 21 hobgoblins 9 giant rats a cave spider 6 jackals 3 kobolds 12 goblins 3 grid bugs a lichen a newt 2038 creatures vanquished. Genocided species: harpies liches demiliches master liches arch-liches 5 species genocided. Goals: You had an optional quest to defeat two greater mummy pharaohs. Achievements: You had ascended to demigodhood. You had found the Amulet of Yendor. You had become the Hand of Elbereth. You had found the Bell of Opening. You had found the Book of the Dead. You had found the Candelabrum of Invocation. You had found the Prime Codex. You had entered the Astral Plane. You had entered the Elemental Planes. You had entered Gehennom. You had defeated Medusa. You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had found Sokoban. You had solved Sokoban. You had learned the castle tune. You had entered the Plane of the Modron. Voluntary challenges: You genocided 5 types of monsters. You never changed form. You used 5 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. A temple. Astral Plane. Plane of Water: A magic portal. Elemental Plane of Water. Plane of Fire: A magic portal. Elemental Plane of Fire. Plane of Air: A magic portal. Elemental Plane of Air. Plane of Earth: A magic portal. Elemental Plane of Earth. The Dungeons of Doom: Levels 1 to 24 Level 1: An altar to Quetzalcoatl, an entrance to the Dungeons of Doom. One way stairs up to The Elemental Planes. Level 2: "buy" A general store, many trees. Stairs down to The Gnomish Mines. Level 3: "box" A grave, many trees. Level 4: Level 5: Many trees. Level 6: Many fountains. Oracle of Delphi. Level 7: A laboratory, a fountain. Stairs up to Sokoban, level 6. Level 8: Level 9: An altar to Quetzalcoatl. Level 10: A general store, a fountain, a sink. Level 11: Level 12: A general store. Level 13: A temple, some fountains, a magic portal. Portal to The Quest. Level 14: "harpy with tons" A sink, many trees. Level 15: Many trees. Treasure Island. Level 16: Level 17: A primitive area. Level 18: An altar to Quetzalcoatl. Level 19: A general store. Level 20: Level 21: An altar, many fountains. Level 22: "Medusa" Medusa's Island. Level 23: "clear" A workshop. Level 24: An altar, a smithy, some residences, a fountain, some braziers, a signpost. The castle (play notes "CBEDG" to open or close drawbridge). Stairs down to Gehennom. Gehennom: Levels 25 to 42 Level 25: A temple, many graves. Valley of the Dead. Level 26: Many braziers, a signpost. Dis. Level 27: A magic portal. Portal to Plane of the Modron. Level 28: Many braziers. Maladomini. Level 29: Level 30: Some shops, a temple, a workshop, many graves. Orcus Town. Level 31: Jubilex's Realm. Level 32: Level 33: Level 34: A magic portal. Lair of Tarrasque. Heard distant grunting and bellowing. Level 35: "Wizard level" Many braziers. A large square tower. Level 36: Level 37: A signpost, a magic portal. A large square tower. Stairs up to Vlad's Tower, level 36. Level 38: A smithy. Yeenaghu's Domain. Level 39: "LOCATE" A magic portal. A tower surrounded by a moat. Level 40: Level 41: "Vib in 3 long row to the left side" Level 42: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: Levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, a smithy, many residences, some fountains. Mine Town. Level 7: "chest" Level 8: Level 9: Level 10: Mines' End. The Quest: Levels 1 to 6 Level 1: A throne, some braziers, many trees, a magic portal. Completed quest for Lord Carnarvon. Level 2: Level 3: A temple to Quetzalcoatl, some braziers, many trees. Level 4: Level 5: Level 6: A temple, many braziers. Sokoban: Levels 6 up to 3 Level 3: A laboratory. Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Plane of the Modron: Levels 27 to 31 Level 27: A smithy, a brazier, a magic portal. Level 28: A shop, a temple, an engineering bay, many fountains, many braziers, many trees. Level 29: Some fountains, many braziers, some trees. Level 30: A temple, some fountains, some braziers, many trees. Level 31: Vlad's Tower: Levels 36 up to 34 Level 34: A throne. Top Level. Level 35: Middle Level. Level 36: Bottom Level. Goodbye malor the Demigod... You went to your reward with 2051406 points, and 23594 pieces of gold, after 33534 moves. You played on expert difficulty in classic mode for 9 hours , 46 minutes and 44 seconds. The dungeon never collapsed on you. You were level 39 with a maximum of 507 hit points when you ascended.