Unix GnollHack Version 4.1.0 Beta 15 - last build Mon Dec 26 11:04:47 2022 (1d0e8b0a87cf52ddba205f9cc2979ac0be81a2d7). Game began 2023-01-22 19:10:35, ended 2023-01-24 11:29:35 malor, chaotic male human Priest ----------- ............| .---------..| ..|.......|A.| ------------ A.|.......|@.| ............| ..|..@@...|..| .---------..-- -------- .A|......%|A.| ..|.......|...-- --.......- |..|...%...|..| ..|.......|....---.........--|..----.----..| ..|..._...-..)%)%)%%%.......||....@........| ..|.......|..%.---%%[......-----.A.%.A...--- ..|.......|.[.-- --..)....-- -----|----- .---------%.-- ----.---- --...%...-- ............| |...--------.........-- ------------ |.........|..%%.......| -------...--).%%.....-- |....--.%.%...--. ---...----|----.. |.....)%....... --------------- Malor the High Priest St:23 Dx:11 Co:16 In:13 Wi:22 Ch:12 $:0 x Astral Plane HP:439(439) MP:328(328) AC:-37 XL:37/522935 Satiated Fly T:25682 Latest messages: You gain 290 experience points. You hear a door open. The Angel of Venus drinks an uncursed potion of invisibility! The Angel of Venus' body takes on a strange transparency. What do you want to zap? In what direction? y The wooden door is razed! The high priest intones: "Pilgrim, you enter a sacred place!" Marvin the Mage turns to flee. Marvin the Mage wields a mythic elite ruby-encrusted long sword! The ancient green dragon turns to flee. The Triple-Headed Flail of Yeenaghu draws the life from Marvin the Mage! Marvin the Mage sustains 214 damage. Marvin the Mage is killed! You gain 50 experience points. There are many objects here. The Triple-Headed Flail of Yeenaghu draws the life from the ancient green dragon! The ancient green dragon sustains 246 damage. Triple-Headed Flail of Yeenaghu strikes a second time! The Triple-Headed Flail of Yeenaghu draws the life from the ancient green dragon! The ancient green dragon sustains 105 damage. The priestess of Venus drinks an uncursed potion of speed! The priestess of Venus is moving faster. The Triple-Headed Flail of Yeenaghu draws the life from the ancient green dragon! The ancient green dragon sustains 123 damage. The ancient green dragon is killed! You gain 900 experience points. There is a high altar to Mars (chaotic) here. There is a high altar to Mars (chaotic) here. What do you want to use or apply? A - an uncursed scroll of identify. What do you want to read? You read the scroll. You have already identified all of your possessions. There is a high altar to Mars (chaotic) here. What do you want to sacrifice? You offer the Amulet of Yendor to Mars... An invisible choir sings, and you are bathed in radiance... The voice of Mars thunders: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigod... ACHIEVEMENT - Ascended You were playing on expert difficulty in classic mode. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of species genocided? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets j - a blessed amulet of life saving (being worn) Weapons n - a blessed rustproof +15 triple-headed flail a - the blessed rustproof +16 Triple-Headed Flail of Yeenaghu (weapon in hands) Armor d - the blessed +4 Mitre of Holiness (being worn) R - an uncursed +3 pair of leather gloves (being worn) F - an uncursed +3 pair of speed boots (being worn) K - a blessed +3 cloak of protection (being worn) c - a blessed +0 gown of the archbishops (being worn; inferior) v - a blessed +1 pair of bracers against magic missiles z - a blessed +3 pair of bracers of reflection (being worn) o - a blessed +5 Herculean orichalcum full plate mail (being worn) Miscellaneous l - an uncursed belt of fortitude (being worn) s - an uncursed brooch of shielding (being worn) N - an uncursed nose ring of cerebral safeguarding (on nose) y - an uncursed pair of wings of flying (attached to back) Rings U - a blessed ring of free action (on right hand) Z - a blessed ring of the serpent god i - an uncursed ring of X-ray vision (on left hand) Comestibles H - 2 uncursed dragon fruits W - 2 uncursed elven waybreads P - 2 uncursed figs Scrolls A - an uncursed scroll of identify g - a blessed scroll of scare monster Books O - the uncursed Prime Codex Potions x - 4 blessed potions of full healing L - a blessed potion of super-heroism Wands V - a blessed wand of digging (0:7) G - an uncursed wand of digging (0:2) I - an uncursed wand of digging (0:18) B - an uncursed wand of fire (0:46) u - an uncursed wand of striking (0:60) r - an uncursed wand of teleportation (0:6) Q - an uncursed wand of teleportation (0:4) T - an uncursed wand of teleportation (0:3) Tools b - a blessed greased bag of holding containing 200 items X - a blessed bag of the glutton containing 43 items C - an uncursed leather bag containing 30 items t - an uncursed blindfold q - an uncursed cubic gate (0:4) p - an uncursed +0 elite pick-axe (readied as alternate weapon) e - a blessed holy symbol (0:9) (shimmering) S - an uncursed jar of medicinal salve (0:10) M - a blessed magic lamp w - an uncursed magic marker (1:27) k - an uncursed skeleton key h - an uncursed +0 unicorn horn (0:0) D - an uncursed +0 unicorn horn (0:3) Gems/Stones f - an uncursed opal m - the uncursed Gladstone Contents of the bag of holding: 1 - 836 gold pieces 2 - a cursed amulet of change 3 - an uncursed amulet of life saving 4 - an uncursed amulet of magical breathing 5 - an uncursed amulet of mana 6 - an uncursed amulet of mana 7 - an uncursed amulet of reflection 8 - an uncursed amulet of reflection 9 - a cursed amulet of strangulation 10 - an uncursed death-magical +0 glass sword 11 - an uncursed +1 exceptional double-headed flail 12 - a blessed rustproof +0 exceptional flail 13 - a blessed rustproof +3 mace 14 - the uncursed rustproof +0 Nine Lives Stealer (0:9) 15 - a blessed rustproof +4 witch-king's mace 16 - an uncursed +3 Elysian gnomish felt hat 17 - a blessed +0 pair of water walking boots 18 - a blessed +1 small shield 19 - a blessed fireproof +4 robe of magic resistance 20 - a cursed belt of change 21 - an uncursed +1 belt of dwarvenkind 22 - a cursed -2 belt of dwarvenkind 23 - an uncursed belt of fortitude 24 - a cursed belt of stone giant strength 25 - an uncursed brooch of shielding 26 - an uncursed -3 ioun stone of charisma 27 - a cursed -1 ioun stone of dexterity 28 - a cursed +2 ioun stone of intelligence 29 - a cursed pair of eyeglasses of awkwardness 30 - an uncursed pair of eyeglasses of see invisible 31 - a cursed ring of aggravate monster 32 - a cursed -2 ring of gain wisdom 33 - a cursed -4 ring of gain wisdom 34 - an uncursed ring of hunger 35 - an uncursed -1 ring of increase accuracy 36 - a cursed ring of polymorph 37 - an uncursed +0 ring of power 38 - an uncursed ring of protection from undeath 39 - an uncursed ring of replenishment 40 - an uncursed ring of searching 41 - an uncursed ring of sustain ability 42 - a cursed ring of teleportation 43 - an uncursed C-ration 44 - 2 uncursed food rations 45 - 2 uncursed K-rations 46 - 2 uncursed lumps of royal jelly 47 - an uncursed unrotten lizard corpse 48 - an uncursed scroll of amnesia 49 - 16 uncursed scrolls of blank paper 50 - 2 blessed scrolls of charging 51 - a cursed scroll of charging 52 - a cursed scroll of conflict 53 - 2 uncursed scrolls of confuse monster 54 - a cursed scroll of confuse monster 55 - a blessed scroll of create monster 56 - 3 cursed scrolls of create monster 57 - a blessed scroll of destroy armor 58 - 3 uncursed scrolls of destroy armor 59 - a cursed scroll of destroy armor 60 - 2 uncursed scrolls of earth 61 - 2 uncursed scrolls of enchant accessory 62 - 2 uncursed scrolls of enchant armor 63 - 2 uncursed scrolls of fire 64 - a blessed scroll of genocide 65 - 3 uncursed scrolls of genocide 66 - a blessed scroll of gold detection 67 - a cursed scroll of gold detection 68 - 2 uncursed scrolls of identify 69 - a cursed scroll of identify 70 - a blessed scroll of light 71 - an uncursed scroll of light 72 - 2 blessed scrolls of protect armor 73 - an uncursed scroll of protect armor 74 - a cursed scroll of protect armor 75 - an uncursed scroll of protect weapon 76 - a blessed scroll of punishment 77 - an uncursed scroll of remove curse 78 - 3 uncursed scrolls of retraining 79 - a blessed scroll of scare monster 80 - an uncursed scroll of scare monster 81 - an uncursed scroll of stinking cloud 82 - a cursed scroll of stinking cloud 83 - a blessed scroll of taming 84 - an uncursed scroll of taming 85 - an uncursed scroll of taming 86 - a blessed scroll of teleportation 87 - 16 uncursed scrolls of teleportation 88 - 5 cursed scrolls of teleportation 89 - an uncursed spellbook of detect blessedness 90 - an uncursed spellbook of detect unseen 91 - an uncursed spellbook of detect unseen 92 - an uncursed spellbook of invisibility 93 - an uncursed spellbook of protection from disintegration 94 - an uncursed spellbook of protection from life draining 95 - an uncursed spellbook of replenish undeath 96 - a blessed spellbook of resurrection 97 - a cursed spellbook of shield 98 - an uncursed wand of cold (0:10) 99 - a cursed wand of cold (0:7) 100 - a cursed wand of cold (0:12) 101 - an uncursed wand of create monster (0:10) 102 - an uncursed wand of create monster (0:11) 103 - an uncursed wand of create monster (0:11) 104 - an uncursed wand of create monster (0:11) 105 - an uncursed wand of create monster (0:13) 106 - an uncursed wand of create monster (0:0) 107 - an uncursed wand of create monster (0:0) 108 - an uncursed wand of create monster (0:0) 109 - an uncursed wand of create monster (0:14) 110 - an uncursed wand of create monster (0:11) 111 - a cursed wand of create monster (0:12) 112 - a blessed wand of digging (0:15) 113 - an uncursed wand of digging (0:18) 114 - an uncursed wand of digging (0:17) 115 - an uncursed wand of digging (0:14) 116 - a cursed wand of digging (0:16) 117 - an uncursed wand of evaporation (0:3) 118 - an uncursed wand of fire (0:34) 119 - an uncursed wand of fire (0:43) 120 - an uncursed wand of fire (0:35) 121 - an uncursed wand of identify (0:0) 122 - an uncursed wand of identify (0:0) 123 - an uncursed wand of light (0:15) 124 - an uncursed wand of lightning (0:17) 125 - an uncursed wand of lightning (0:16) 126 - an uncursed wand of lightning (0:23) 127 - a cursed wand of lightning (0:20) 128 - an uncursed wand of magic missile (0:130) 129 - an uncursed wand of magic missile (0:103) 130 - an uncursed wand of magic missile (0:135) 131 - an uncursed wand of magic missile (0:100) 132 - an uncursed wand of make invisible (0:6) 133 - an uncursed wand of make invisible (0:7) 134 - an uncursed wand of make invisible (0:6) 135 - an uncursed wand of polymorph (1:4) 136 - an uncursed wand of sleep (0:4) 137 - an uncursed wand of sleep (0:6) 138 - an uncursed wand of sleep (0:6) 139 - an uncursed wand of slow monster (0:19) 140 - an uncursed wand of speed monster (0:14) 141 - an uncursed wand of speed monster (0:15) 142 - an uncursed wand of speed monster (0:13) 143 - an uncursed wand of speed monster (0:14) 144 - an uncursed wand of speed monster (0:8) 145 - an uncursed wand of speed monster (0:11) 146 - an uncursed wand of striking (0:65) 147 - an uncursed wand of striking (0:48) 148 - an uncursed wand of striking (0:67) 149 - an uncursed wand of striking (0:81) 150 - an uncursed wand of striking (0:49) 151 - an uncursed wand of teleportation (0:5) 152 - an uncursed wand of teleportation (0:6) 153 - an uncursed wand of teleportation (0:5) 154 - an uncursed wand of teleportation (0:4) 155 - an uncursed wand of teleportation (0:6) 156 - a cursed wand of teleportation (0:4) 157 - an uncursed wand of town portal (0:9) 158 - an uncursed wand of trap detection (0:0) 159 - an uncursed cubic gate (0:10) 160 - an uncursed enchanted magic key 161 - an uncursed enchanted magic key 162 - an uncursed fly-shaped ornamental key 163 - an uncursed grim ornamental key 164 - an uncursed hyena-headed ornamental key 165 - an uncursed jar of medicinal salve (0:11) 166 - an uncursed leash 167 - an uncursed linear geometric key 168 - an uncursed magic key 169 - an uncursed octagonal geometric key 170 - an uncursed pentagonal geometric key 171 - an uncursed skeleton key 172 - an uncursed skull-headed ornamental key 173 - an uncursed +0 spade of colossal excavation 174 - an uncursed spherical geometric key 175 - an uncursed square geometric key 176 - 4 uncursed tallow candles 177 - 6 cursed tallow candles 178 - an uncursed tin whistle 179 - an uncursed towel 180 - an uncursed triangular geometric key 181 - an uncursed +0 unicorn horn (0:8) 182 - a cursed wax candle 183 - 2 uncursed bones 184 - 8 uncursed cloves of garlic 185 - 11 uncursed clumps of bat guano 186 - 12 uncursed feathers 187 - 7 uncursed ginseng roots 188 - 2 uncursed heaps of sporal powder 189 - 4 uncursed mandrake roots 190 - an uncursed piece of wood 191 - 36 uncursed pinches of sulfurous ash 192 - 3 uncursed sprigs of wolfsbane 193 - 14 uncursed threads of spider silk 194 - an uncursed jasper stone 195 - an uncursed luckstone 196 - 3 uncursed nuggets of adamantium ore 197 - 2 uncursed nuggets of iron ore 198 - 6 uncursed nuggets of platinum ore 199 - an uncursed prayerstone 200 - an uncursed touchstone Contents of the leather bag: 1 - an uncursed wand of cancellation (0:8) 2 - an uncursed wand of lightning (0:18) 3 - a cursed wand of lightning (0:23) 4 - an uncursed wand of locking (0:6) 5 - an uncursed wand of magic missile (0:85) 6 - an uncursed wand of magic missile (0:110) 7 - an uncursed wand of magic missile (0:107) 8 - an uncursed wand of magic missile (0:114) 9 - an uncursed wand of magic missile (0:111) 10 - an uncursed wand of magic missile (0:97) 11 - an uncursed wand of magic missile (0:149) 12 - an uncursed wand of make invisible (0:4) 13 - an uncursed wand of make invisible (0:7) 14 - an uncursed wand of opening (0:8) 15 - an uncursed wand of ore detection (0:4) 16 - an uncursed wand of ore detection (0:4) 17 - a blessed wand of secret door detection (0:11) 18 - an uncursed wand of sleep (0:5) 19 - an uncursed wand of sleep (0:6) 20 - an uncursed wand of slow monster (0:16) 21 - an uncursed wand of striking (0:72) 22 - an uncursed wand of striking (0:56) 23 - an uncursed wand of striking (0:59) 24 - an uncursed wand of striking (0:52) 25 - an uncursed wand of striking (0:87) 26 - an uncursed wand of striking (0:74) 27 - an uncursed wand of teleportation (0:0) 28 - an uncursed wand of town portal (0:6) 29 - an uncursed wand of town portal (0:4) 30 - an uncursed wand of wishing (1:1) Contents of the bag of the glutton: 1 - an uncursed C-ration 2 - 4 uncursed champignons 3 - 3 uncursed cloudberries 4 - 5 uncursed dragon fruits 5 - an uncursed fig 6 - 6 uncursed K-rations 7 - 3 uncursed K-rations 8 - an uncursed mana mushroom 9 - an uncursed oracular toadstool 10 - 3 uncursed penny buns 11 - a cursed tin of spinach 12 - an uncursed potion of acid 13 - 6 uncursed potions of dwarven mushroom brew 14 - 2 uncursed potions of enlightenment 15 - a blessed potion of extra healing 16 - 5 uncursed potions of extra healing 17 - 2 cursed potions of extra healing 18 - a blessed potion of full healing 19 - a blessed diluted potion of full healing 20 - an uncursed potion of gain ability 21 - an uncursed potion of gain energy 22 - a cursed potion of gain energy 23 - a blessed potion of gain level 24 - 4 uncursed potions of gain level 25 - 3 uncursed potions of greater healing 26 - a cursed potion of greater healing 27 - an uncursed potion of greater regeneration 28 - a cursed potion of greater speed 29 - 7 blessed potions of healing 30 - 13 uncursed potions of healing 31 - a cursed potion of healing 32 - an uncursed potion of levitation 33 - a cursed potion of levitation 34 - a blessed potion of oil 35 - 2 uncursed potions of oil 36 - 2 blessed potions of regeneration 37 - a cursed potion of regeneration 38 - an uncursed potion of restore ability 39 - 3 uncursed potions of speed 40 - 2 blessed diluted potions of super-heroism 41 - a blessed potion of titan strength 42 - an uncursed potion of titan strength 43 - 10 potions of holy water Malor the Priest's attributes: Background: You were a High Priest, a level 37 human Priest. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 25682 turns ago. You had 522935 experience points. Your game score was 2427839. Basics: You had 439 hit points in total. You had 328 mana in total. Your armor class was -37. Your magic cancellation was 28 (99% chance). Your wallet was empty. Autopickup was on for thrown only. Your game difficulty was expert (100% damage by monsters, 100% by player). You were playing in classic mode (traditional mode with permanent death). Final Characteristics: Your strength was 23 (base:10, innate limit:18/100): +7 to-hit bonus and +13 damage bonus. Your dexterity was 11 (limit:18): +1 to-hit bonus and -1 AC bonus. Your constitution was 16 (limit:18): +4.5 HP bonus per level. Your intelligence was 13 (base:9, limit:18). Your wisdom was 22 (base:18, innate limit:18). Your charisma was 12 (limit:18). Final Status: You were flying because of your wings of flying. You were satiated. You were unencumbered. You were wielding a flail. You had expert skill with flails (+8 to hit and +6 to damage). You had no skill with two-handed weapons (+0 to hit and +0 to damage, 0% double-hit chance). Final Attributes: You were the Glory of Arioch. You were piously aligned. You were magic-protected because of your Herculean orichalcum full plate mail. You were strongly (75%) magic missile resistant because of your brooch of shielding. You were fully fire resistant because of your Mitre of Holiness. You were latently weakly (50%) fire resistant. You were fully cold resistant. You were latently weakly (50%) cold resistant. You were fully shock resistant. You were latently weakly (50%) shock resistant. You were sleep resistant. You were immune to death attacks innately. You were immune to fear. You were immune to lycanthropy. You were protected from curses innately. You were poison resistant because of your Gladstone. You were weakly (50%) acid resistant. You were level-drain resistant because of your gown of the archbishops. You saw invisible. You were protected from brain damage because of your nose ring of cerebral safeguarding. You were telepathic. You were telepathic when blind. You had X-ray vision because of your ring of X-ray vision. You were warned of undead innately. You were warned of demons innately. You were warned of angels innately. You had teleport control because of the Prime Codex. You caused double damage because of a temporary effect (363 rounds remaining). You had magical protection (-3 to AC and +1 to MC) because of your Mitre of Holiness. You took half physical damage because of the Prime Codex. You took half physical damage from undead and demons because of your Mitre of Holiness. You took half spell damage because of the Prime Codex. You were lightning fast because of a temporary effect (179 rounds remaining). You had latent very-fastness because of your speed boots. You had reflection because of your bracers of reflection. You had free action because of your ring of free action. Your life would have been saved. You were lucky. You had extra luck. You survived after being killed once. Final Skills: Sword Unskilled / Expert Bludgeoning weapon Expert / Expert Flail Expert / Expert Quarterstaff Unskilled / Expert Sling Unskilled / Expert Thrown weapon Unskilled / Skilled Clerical spell Basic / Grand Master Healing spell Expert / Grand Master Divination spell Basic / Grand Master Abjuration spell Expert / Grand Master Necromancy spell Basic / Grand Master Bare handed combat Unskilled / Skilled Dodge Skilled / Skilled Shield Basic / Master Wand Basic / Skilled Riding Unskilled / Skilled You had 11 skill slots available Spells in your repertoire: Minor healing 100% success 25 castings left Healing 100% success 29 castings left Extra healing 100% success 47 castings left Greater healing 100% success 0 castings left Shield 100% success 20 castings left Cure blindness 100% success 10 castings left Cure sickness 100% success 6 castings left Restore ability 100% success 3 castings left Protection from sickness 100% success 3 castings left Telepathy 18% success 0 castings left Protect armor 0% success 0 castings left Cure petrification 100% success 0 castings left Magic mapping 0% success 0 castings left Raise minor zombie 100% success 5 castings left Congregate 100% success 20 castings left Finger of death 0% success 0 castings left Create dracolich 0% success 0 castings left Protection 100% success 0 castings left Lower magic resistance 100% success 30 castings left Touch of divinity 0% success 0 castings left Prayer 0% success 0 castings left Drain level 100% success 100 castings left Remove curse 18% success 0 castings left Identify 100% success 22 castings left Protection from charm 100% success 0 castings left Clairvoyance 100% success 0 castings left Call ghoul 100% success 5 castings left Enlightenment 100% success 0 castings left Silence 100% success 0 castings left Guardian angel 0% success 0 castings left Haste monster 0% success 0 castings left Create water 100% success 1 casting left Flame strike 18% success 0 castings left Cancellation 77% success 0 castings left Call hierarch modron 0% success 0 castings left Full healing 0% success 0 castings left Vanquished creatures: the Modron Primus the Wizard of Yendor (thrice) Jubilex Orcus Baalzebub 2 modron secundi Vlad the Impaler Yeenaghu Dispater 3 modron tertians Death (twice) Famine 2 modron quartons Cerberus 4 modron quintons 41 modron pentadrones 9 ancient gray dragons 15 ancient silver dragons an ancient red dragon an ancient white dragon 24 ancient orange dragons 2 ancient blue dragons 22 ancient green dragons 15 ancient yellow dragons a high priestess 44 skeleton kings or queens 37 modron quadrones a wraithlord a silver golem 21 modron tridrones 49 phoenixes 2 dracoliches 4 elder water elementals 5 elder earth elementals 3 elder fire elementals 7 elder air elementals Medusa Croesus 4 krakens 43 skeleton lords or ladies a roc 18 modron duodrones a giant anaconda an elder treant 5 sandestins 7 pit fiends 20 gray dragons 15 silver dragons 3 red dragons 5 white dragons 19 orange dragons a black dragon 3 blue dragons 21 green dragons 10 yellow dragons a marilith 3 flind lords or ladies 7 chaos mimics a ki-rin 9 titans 9 thouls a nalfeshnee Nalzok 2 purple worms 9 minotaurs a jabberwock 20 modron monodrones an ogre king 5 greater mummy priests or priestesses 2 bone golems 3 shoosuvas 8 Angels a demilich 14 giant pythons 4 stone golems an elder tentacled one 2 war trolls 62 barbed devils 6 hell hounds a gazer 6 flinds the Gargantuan Mimic 5 titanotheres 5 gorgons 2 trappers 11 skeleton warriors 11 guardian nagas 3 neo-otyughs 11 vampire lords or ladies 4 spectres 10 greater mummies a roper 27 aligned priests or priestesses 2 captains 7 shades 51 erinyes 2 Lernaean hydras 3 liches an elder quantum mechanic 4 vampire mages 2 clay golems a nurse 40 horned devils 27 gargantuan beetles 4 giant cockatrices a harpy a lurker above an ettin 9 golden nagas 24 boa constrictors 15 vampires 7 lieutenants 70 ghosts a knight a wizard a queen bee a winged gargoyle 11 giant mimics 2 long worms 3 silver dragon hatchlings a black dragon hatchling 3 blue dragon hatchlings 15 fire giants or giantesses 7 rock trolls 2 chimeras 3 zruties 3 flesh golems a treant 4 doppelgangers 2 Elvenkings or Elvenqueens 2 gnoll kings or queens 5 large mimics a wumpus a fire vortex 5 giant zombies 3 giant skeletons 4 couatls 3 water elementals 4 earth elementals 3 stalkers 5 air elementals a hill giant 5 black nagas 3 otyughs 4 xorns 2 grizzly bears 8 giant mummies an elf-lord a werebear 19 sergeants 3 winter wolves 2 wargs a large direwolf 3 small mimics 2 glass piercers a bison 3 warhorses 3 steam vortices a xan 2 black lichens 2 quantum mechanics 23 trolls a sasquatch 10 ettin mummies a wood golem 5 sharks an electric eel 3 gelatinous cubes a pyrolisk 18 hyenas 3 large dogs 3 freezing spheres 3 flaming spheres 2 large cats 7 tigers or tigresses 3 gargoyles 7 dwarf kings or queens 2 tengu 2 ochre jellies 4 goblin kings an oliphant 2 leucrottas 7 energy vortices 2 ettin zombies 3 mountain centaurs or centauresses 3 stone giants or giantesses a red naga a green slime 6 pit vipers 4 cobras 43 wraiths 2 carnivorous apes 3 gnoll mummies 3 elf mummies 8 human mummies 2 leather golems 7 Grey-elves 111 soldiers 3 chameleons 4 crocodiles 2 giant beetles a quivering blob 8 cockatrices 5 winter wolf cubs 3 wolves a lynx 3 panthers 7 gnoll wardens 14 gnome kings or queens a leprechaun 5 orc-captains 2 iron piercers 4 scorpions 3 giant spiders 3 horses a large ram an ice vortex a baby long worm 10 ghasts 13 vampire bats 4 forest centaurs or centauresses 2 rust monsters 2 yetis 5 owlbears 2 dwarf mummies an orc mummy a gold golem 2 Green-elves 4 werewolves 2 piranha 11 giant eels a lizard a chickatrice 2 dingoes a dog 2 housecats 5 jaguars 12 gnoll lords or ladies 15 dwarf lords or ladies 2 pegasi 3 white unicorns 2 dust vortices 4 gnoll zombies 36 human zombies 6 ravens a plains centaur a white lichen a snake 10 apes 5 gnome mummies 3 rope golems 4 Woodland-elves 8 fire ants 36 soldier ants 6 gnolls 21 gnome lords or ladies 4 gnomish wizards 6 bugbears 14 lemures a quasit a wood nymph 2 water nymphs a mountain nymph a black orc 3 great orcs a rock piercer 6 rams 2 ponies 2 fog clouds 3 elf zombies 15 ghouls 6 shriekers a red naga hatchling 2 black naga hatchlings 2 barrow wights a kobold mummy a paper golem 6 jellyfish a little dog a direwolf cub 2 floating eyes 3 kittens 22 dwarves a kobold lord 2 kobold shamans 4 rothes 2 orc zombies 6 dwarf zombies 2 giant bats a wererat 2 werejackals 26 killer bees 2 acid blobs 68 gnomes 11 halflings 5 manes 11 hobgoblins an orc a giant rat 3 cave spiders a yellow mold a green mold 2 red molds a garter snake a gecko a jackal 3 kobolds 3 sewer rats 6 grid bugs a lichen 2 newts 2123 creatures vanquished. Genocided species: liches demiliches master liches arch-liches 4 species genocided. Goals: You had an optional quest to find the Mace of St. Cuthbert. Achievements: You had ascended to demigodhood. You had found the Amulet of Yendor. You had become the Glory of Arioch. You had found the Bell of Opening. You had found the Book of the Dead. You had found the Candelabrum of Invocation. You had found the Prime Codex. You had entered the Astral Plane. You had entered the Elemental Planes. You had entered Gehennom. You had defeated Medusa. You had descended to the Gnomish Mines. You had visited Mine Town. You had found the Gladstone. You had visited a shop. You had visited a temple. You had found Sokoban. You had solved Sokoban. You had learned the castle tune. You had entered the Plane of the Modron. You had entered Hellish Pastures. Voluntary challenges: You genocided 4 types of monsters. You never changed form. You used 5 wishes. You did not wish for any artifacts. The Elemental Planes: Astral Plane: <- You are here. Some temples. Astral Plane. Plane of Water: A magic portal. Elemental Plane of Water. Plane of Fire: A magic portal. Elemental Plane of Fire. Plane of Air: A magic portal. Elemental Plane of Air. Plane of Earth: A magic portal. Elemental Plane of Earth. The Dungeons of Doom: Levels 1 to 24 Level 1: An altar to Mars, an entrance to the Dungeons of Doom. One way stairs up to The Elemental Planes. Level 2: A fountain, a sink. Level 3: "box" A delicatessen. Stairs down to The Gnomish Mines. Level 4: A grave. Level 5: "guard" An altar to Mars. Level 6: A sink, some trees. Level 7: Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: Level 10: A temple, a fountain. Level 11: "some cash" A scroll shop, a magic portal. Portal to Fort Ludios. Level 12: Level 13: Level 14: A smithy, a magic portal. Portal to The Quest. Level 15: An altar, a throne. Level 16: "clear" Many trees. Treasure Island. Level 17: A primitive area. Level 18: An altar to Mars, many graves. Level 19: Level 20: Level 21: Level 22: Some fountains, many trees. Medusa's Island. Level 23: A workshop. Level 24: An altar, a smithy, a laboratory, a throne, some braziers, a signpost. The castle. Stairs down to Gehennom. Gehennom: Levels 25 to 44 Level 25: A temple, many graves. Valley of the Dead. Level 26: A throne, many braziers, a signpost. Dis. Level 27: A magic portal. Portal to Plane of the Modron. Level 28: Many braziers. Maladomini. Level 29: Level 30: Level 31: A fountain. Jubilex's Realm. Level 32: Level 33: Level 34: Level 35: "Wizard" Many braziers, a signpost. A large square tower. Stairs up to Vlad's Tower, level 34. Level 36: A signpost. Level 37: A signpost, some magic portals. A large square tower. Portal to Hellish Pastures. Level 38: An altar, a workshop, many graves. Orcus Town. Level 39: A tower surrounded by a moat. Level 40: A magic portal. A tower surrounded by a moat. Level 41: Yeenaghu's Domain. Level 42: Lair of Tarrasque. Level 43: Level 44: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: Levels 4 to 12 Level 4: Level 5: Level 6: Level 7: "clear" Many shops, a temple, a smithy, some residences, some fountains, a signpost. Mine Town. Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. Mines' End. The Quest: Levels 1 to 5 Level 1: A temple, many braziers, some signposts, many trees, a magic portal. Completed quest for the Arch Priest. Level 2: Many graves. Level 3: A temple, many graves. Level 4: Many graves. Level 5: Sokoban: Levels 7 up to 4 Level 4: A laboratory. Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fort Ludios: Level 1: A throne, a magic portal. Fort Ludios. Plane of the Modron: Levels 27 to 31 Level 27: A brazier, many trees, a magic portal. Level 28: A shop, a temple, an engineering bay, many fountains, many braziers, many trees. Level 29: An altar, some fountains, many braziers, many trees. Level 30: A temple, many fountains, some braziers, many trees. Level 31: A throne. Hellish Pastures: Level 37: A fountain, many trees, a magic portal. Vlad's Tower: Levels 34 up to 32 Level 32: A throne. Top Level. Level 33: Middle Level. Level 34: Bottom Level. Goodbye malor the Demigod... You went to your reward with 2427839 points, and 836 pieces of gold, after 25682 moves. You played on expert difficulty in classic mode for 6 hours , 36 minutes and 49 seconds. The dungeon never collapsed on you. You were level 37 with a maximum of 439 hit points when you ascended.